Take the unknown

Since "Disegno" operates in the field of tension between the identifiable code of the material world and the unknown (the dark matter and energy), without which the material world would not exist, it is the perfect tool for learning how to take the unknown into account.

On the analytical level, we begin with Leonardo da Vinci's "Book of Painting", in which he describes how this in-between space is constituted: from point to line, to form, to colour, to what we recognise, to what is unknown to us, what must remain unpredictable.

From this point, we look back to the practice of the augurs in ancient Rome, who claimed to incorporate the unknown will of the gods into concrete political decisions, and forward at the same time; from Paul Klee's "strolling lines", the non-material identity of the point as described by Kandinsky, to the need to connect every point with every other, as Deleuze and Guattari have formulated the demand we must follow today.

Based on the Practice of Disegno, we investigate the possibilities of making the "free-flowing causalities" of the unknown, or unpredictable, available for design practice.

The aim of the practical work is to develop design methods (they can also be called social design or design thinking methods) for two main areas:

1) The field of decision making, to enable decision makers in the political as well as in the cultural and social field to take the unknown into account.

2) The field of designing media and material products to create what we call "participatory objects or products".